SNES 16-bit pixel art beat 'em up scene of a street fighter shattering an in-memory list enemy while crystal database tables rise from the ground, neon PANACHE sign in the background

Persistence with Panache: From Spring Data JPA to the Repository Pattern in Quarkus

No more in-memory lists! Evolve your orders application with real persistence using Hibernate ORM with Panache in the Repository pattern. Dev Services, pagination, HQL queries and the transition from Spring Data JPA.

May 10, 2026 · 10 min · Matheus Oliveira
Quarkus Native on Knative cold start benchmark

Quarkus Native on Knative: 5x Faster Cold Start, 20x Less Memory

What does a 3-second cold start cost you in production? SLO breaches on every scale-from-zero event and 19x more cloud spend on memory. I benchmarked a real Quarkus app in containers and the numbers make the case.

May 3, 2026 · 8 min · Matheus Oliveira
Java AI libraries comparison

Java AI Libraries Compared: LangChain4j, Spring AI, and Quarkus LangChain4j

I built the same AI app with LangChain4j, Spring AI, and Quarkus LangChain4j. One of them took 92 lines. The others took 192 and 180.

April 25, 2026 · 12 min · Matheus Oliveira
Quarkus Logo and open-source symbols

Why You Should Be Part of the Quarkus Community

Contributing to open source doesn’t have to be scary. A true story of how interacting with the Quarkus community led to a contribution to a newly launched project in less than 48 hours.

April 18, 2026 · 5 min · Matheus Oliveira
Journey to become a Quarkus committer

Committer Mission: A Journey into Open Source

How a mentorship session with Luiz Real made me plan to become a Quarkus committer in 12 months.

April 4, 2026 · 5 min · Matheus Oliveira
SNES-style pixel art scene featuring Linus Torvalds facing a giant monster shaped like a GPU representing big tech companies, with the caption 'LINUS: Open Source Atack!'

Why Every Developer Should Use Linux

Top reasons why developers choose Linux: native tools, performance, security, and parity with production environments.

March 29, 2026 · 7 min · Matheus Oliveira
SNES 16-bit pixel art of a shield protecting a database from corrupted data blocks

Stop Writing Manual Validations: The Definitive Guide to Bean Validation and DTOs in Quarkus

Ditch the infinite ‘if-else’ blocks! Learn how to ensure data integrity across all layers using Bean Validation 3.1. A complete guide on DTOs, custom rules, method validation, and standalone usage.

March 18, 2026 · 5 min · Matheus Oliveira
A 3D pixel art scene with an old CRT TV filter, featuring a friendly red-capped character with a Java logo alongside a green dinosaur-like creature swallowing pixelated data blocks in a retro-tech world.

Super Java Bros: How the Garbage Collector Clears the Stage in Java 25 (The Ultimate Guide)

It’s MAR 10 Day! In Java 25 (LTS), the Garbage Collector has become an elite speedrunner. Understand the engineering behind Generational ZGC, Compact Object Headers, and how to tune your JVM for maximum performance.

March 10, 2026 · 4 min · Matheus Oliveira
A 16-bit pixel art scene inspired by Street Fighter II on SNES. A fighting stage set in a futuristic server room. A young 'Junior Dev' character in a fighting stance facing a huge robot boss labeled 'SENIOR REQUIREMENTS'.

Guide to the First IT Opportunity and How to Develop Your Career

Looking for the ‘keyboard shortcut’ to enter or level up in IT? Check out real tips on networking, open source, and personal marketing to accelerate your career.

March 4, 2026 · 7 min · Matheus Oliveira
SNES 16-bit pixel art battle screen between a tech-fantasy hero and a 'Legacy Complexity' monster

RESTful APIs with Quarkus: Use Jakarta REST and Quarkus REST for Spring Developers

A complete guide for Spring developers on RESTful APIs in Quarkus. Learn about the Jakarta REST specification, the Quarkus REST implementation, and how to build high-performance endpoints.

February 25, 2026 · 8 min · Matheus Oliveira