16-bit SNES pixel art of a horizontal shoot-em-up where a starfighter launches data capsules flowing along three neon lanes numbered like partitions, with three satellite drones in formation consuming each lane, KAFKA logo on the HUD

Kafka Integration in Quarkus: Reactive Messaging, @Incoming and @Outgoing

Take messaging outside the application with SmallRye Reactive Messaging. Channels vs Topics, @Incoming, @Outgoing, Emitter, automatic JSON serialization, and Dev Services starting the broker without you installing anything.

August 1, 2026 路 22 min 路 Matheus Oliveira
Pixel art SNES 16-bit of a retro dispatch center with a robot operator routing glowing message packages through neon rails to three distinct receiver nodes, neon SIGNALS sign above

Internal Messaging in Quarkus: Signals, @Receives, and the New Publisher-Subscriber Pattern

Decouple components with Quarkus Signals. Type-safe resolution, @Receives, pub/sub vs unicast vs request-reply, and why Spring has no native equivalent.

June 27, 2026 路 15 min 路 Matheus Oliveira
SNES 16-bit pixel art of a retro dispatch center with a robot operator routing glowing message packets down neon rails toward three distinct receiver nodes, neon EVENT BUS sign overhead

Internal Messaging in Quarkus: Event Bus, ConsumeEvent, and the Publisher-Subscriber Pattern

Decouple components with the Vert.x Event Bus. Pub/Sub vs Point-to-Point, asynchronous consumers with @ConsumeEvent, and why Spring has no native equivalent.

June 20, 2026 路 17 min 路 Matheus Oliveira