<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Trade-Offs on Matheus Oliveira</title><link>https://blog.omatheusmesmo.dev/en/tags/trade-offs/</link><description>Recent content in Trade-Offs on Matheus Oliveira</description><image><title>Matheus Oliveira</title><url>https://blog.omatheusmesmo.dev/images/duke.svg</url><link>https://blog.omatheusmesmo.dev/images/duke.svg</link></image><generator>Hugo -- 0.146.0</generator><language>en-us</language><lastBuildDate>Sun, 19 Jul 2026 09:00:00 -0300</lastBuildDate><atom:link href="https://blog.omatheusmesmo.dev/en/tags/trade-offs/index.xml" rel="self" type="application/rss+xml"/><item><title>Software Architecture Fundamentals: the 3 laws and 8 expectations every developer should know</title><link>https://blog.omatheusmesmo.dev/en/posts/fundamentals-of-software-architecture-chapter-1/</link><pubDate>Sun, 19 Jul 2026 09:00:00 -0300</pubDate><guid>https://blog.omatheusmesmo.dev/en/posts/fundamentals-of-software-architecture-chapter-1/</guid><description>A practical breakdown of Chapter 1 from Fundamentals of Software Architecture (2nd Edition) by Mark Richards and Neal Ford. Covers the 4 dimensions that define software architecture, why architectural characteristics matter more than non-functional requirements, the 3 universal laws of architecture (and their corollaries), and the 8 core expectations of a software architect, from making decisions to navigating organizational politics.</description></item></channel></rss>