SNES 16-bit pixel art of a retro dispatch center with a robot operator routing glowing message packets down neon rails toward three distinct receiver nodes, neon EVENT BUS sign overhead

Internal Messaging in Quarkus: Event Bus, ConsumeEvent, and the Publisher-Subscriber Pattern

Decouple components with the Vert.x Event Bus. Pub/Sub vs Point-to-Point, asynchronous consumers with @ConsumeEvent, and why Spring has no native equivalent.

June 20, 2026 路 17 min 路 Matheus Oliveira
SNES 16-bit pixel art beat 'em up scene of a warrior absorbing database crystal power into their body while reactive energy waves radiate outward, neon ACTIVE RECORD sign in the background

The Active Record Pattern and Hibernate Reactive: Entities That Save Themselves in Quarkus

Entities that save themselves! Refactor your orders application to the Active Record pattern with PanacheEntity, learn when to choose Repository vs. Active Record, and enter the reactive world with Hibernate Reactive and @WithTransaction.

May 24, 2026 路 21 min 路 Matheus Oliveira